a plague tale innocence trophy guide

a plague tale innocence trophy guide

A Plague Tale: Innocence Trophy Guide ー Overview

This guide details achieving platinum in A Plague Tale: Innocence, a challenging but rewarding experience. Expect roughly 12-15 hours of gameplay, with 36 trophies to unlock.

Difficulty & Completion Time

A Plague Tale: Innocence presents a moderate trophy difficulty, estimated around 3.5/10. While not overly punishing, strategic stealth and resource management are crucial for success. A first playthrough aiming for platinum will likely take between 12 to 15 hours, depending on completionist tendencies and familiarity with stealth mechanics.

The game primarily focuses on offline trophies, with all 36 achievements obtainable without online connectivity. However, diligent players should prioritize upgrading Amicia’s pouches and crafting all available items, as these are easily missed. Chapter Select offers a safety net for any overlooked collectibles, but two trophies – “Not a Toy Anymore” and “Handful of Pockets” – benefit from focused attention during initial gameplay.

Trophy Breakdown (Bronze, Silver, Gold, Platinum)

The trophy list for A Plague Tale: Innocence comprises a substantial collection of accolades. Players can anticipate earning 22 Bronze trophies, marking story progression and basic achievements. Progressing further unlocks 9 Silver trophies, signifying more complex tasks and skillful gameplay. Demonstrating mastery yields 4 Gold trophies, reserved for significant accomplishments and challenges overcome.

Ultimately, the coveted Platinum trophy awaits those who dedicate themselves to fully completing the game. This includes story completion, collecting all items, mastering stealth, and showcasing proficiency in combat and puzzle-solving. The breakdown reflects a balanced progression, rewarding both narrative engagement and player skill.

Missable Trophies ⎯ Important Considerations

While a full playthrough doesn’t render any trophies permanently unattainable thanks to Chapter Select, two trophies require diligent attention. “Not a Toy Anymore,” demanding five enemy kills with Amicia’s sling, is easily overlooked if stealth is prioritized consistently. Similarly, “Handful of Pockets,” requiring full pouch upgrades, necessitates thorough exploration for all upgrade materials.

Players should actively seek these upgrades throughout their journey, as backtracking can be tedious. Prioritizing these two achievements during an initial playthrough minimizes the need for a dedicated cleanup run. Remember to consistently check for and collect upgrade materials to avoid missing “Handful of Pockets.”

Story-Related Trophies

Progressing through the narrative automatically unlocks these trophies upon completing specific chapters: “The de Rune Legacy,” “The Strangers,” “The Arrival,” and “The Plague.”

The de Rune Legacy (Chapter 1 Completion)

This trophy is awarded upon finishing the opening chapter, setting the stage for Amicia and Hugo’s perilous journey. Chapter 1 introduces the core mechanics of stealth and resource management, crucial for survival. Players will navigate the de Rune estate, learning to avoid guards and utilize the environment to their advantage.

Focus on observing guard patrols and utilizing tall grass for concealment. Experiment with distractions like throwing stones to create openings. Successfully completing this chapter without significant difficulty indicates a good grasp of the game’s fundamental principles, preparing you for the challenges ahead. It’s a relatively straightforward trophy, serving as a gentle introduction to the world of A Plague Tale: Innocence.

The Strangers (Chapter 2 Completion)

Earning “The Strangers” requires completing Chapter 2, expanding upon the stealth mechanics introduced in the first chapter. This section introduces more complex environments and enemy encounters, demanding greater precision and strategic thinking. Amicia and Hugo must navigate a besieged town, facing increased guard presence and the growing threat of the plague.

Prioritize utilizing Hugo’s abilities to create distractions and open pathways. Resource management becomes even more critical, as crafting materials are scarcer. Successfully completing this chapter demonstrates an improving understanding of the game’s systems and a growing ability to adapt to challenging situations. It’s a pivotal chapter, deepening the narrative and escalating the stakes.

The Arrival (Chapter 3 Completion)

“The Arrival” trophy is unlocked upon finishing Chapter 3, marking a significant progression in the story and gameplay. This chapter introduces new mechanics, focusing on utilizing light and shadow for stealth. Amicia and Hugo arrive at a seemingly safe haven, only to discover hidden dangers and escalating tensions.

Expect more intricate puzzle elements and challenging stealth sections. Mastering the use of Amicia’s sling and crafting tools is crucial for survival. Resourcefulness is key, as supplies remain limited. Successfully navigating Chapter 3 showcases a growing mastery of the game’s core mechanics and a deeper understanding of the narrative’s complexities.

The Plague (Chapter 4 Completion)

Earning “The Plague” trophy signifies completing Chapter 4, a pivotal moment where the full horror of the rat plague descends upon the protagonists. This chapter dramatically shifts the gameplay, emphasizing evasion and utilizing light to control the swarms. Expect intense sequences requiring quick thinking and precise execution.

Amicia and Hugo must navigate increasingly dangerous environments, relying heavily on stealth and resourcefulness. Crafting specialized tools becomes essential for survival against the relentless rat hordes and hostile soldiers. Chapter 4 tests your mastery of the game’s mechanics and your ability to adapt to ever-changing threats.

Collectible & Completionist Trophies

These trophies demand thorough exploration and crafting mastery. Fully upgrade Amicia’s pouches, craft all herbal remedies, alchemical substances, and workshop upgrade materials.

Handful of Pockets (Fully Upgrade Amicia’s Pouches)

Achieving this trophy requires diligent collection of upgrade materials scattered throughout the game’s levels. Amicia’s pouches have multiple upgrade tiers, increasing her carrying capacity for rocks, herbs, and alchemical substances. Prioritize finding all the upgrade materials, as this is considered semi-missable; returning via chapter select is possible, but adds extra time.

Focus on exploring every nook and cranny, checking behind objects, and completing optional objectives. The upgrades significantly aid gameplay, allowing for more strategic resource management during combat and puzzle-solving. Don’t neglect searching for these materials during your initial playthrough to streamline the platinum process.

Herbalist (Craft All Herbal Remedies)

To unlock this trophy, you must craft every available herbal remedy in A Plague Tale: Innocence. These remedies are crucial for healing Amicia after taking damage from enemies or environmental hazards. Gathering the necessary herbs – such as Arnica and Hyssop – requires thorough exploration of each chapter.

Pay close attention to the crafting menu and ensure you’ve created each remedy at least once. Prioritize crafting as soon as you collect the required ingredients. Herbal remedies are vital for survival, especially on higher difficulties. Consistent crafting ensures you’re always prepared for challenging encounters.

Alchemist (Craft All Alchemical Substances)

Achieving the Alchemist trophy demands crafting all alchemical substances in A Plague Tale: Innocence. These substances, like the Ceasing Oil and Pulse Tumult, are essential for stealthy takedowns and manipulating the environment. Finding the required ingredients – Sulfur, Saltpeter, and Alcohol – often involves exploring hidden areas.

Like herbal remedies, crafting should be a priority as soon as you acquire the components. Alchemical substances provide tactical advantages, allowing you to bypass or eliminate enemies efficiently. Mastering their use is key to completing chapters undetected and earning related trophies.

Workshop (Craft All Upgrade Materials)

The Workshop trophy requires crafting every upgrade material available for Amicia’s tools. This includes upgrades for her sling, pouches, and alchemy. Scouring environments for materials like fabric, leather, and metal is crucial. Prioritize upgrades that enhance stealth, such as increased pouch capacity and improved crafting speed.

This trophy is considered semi-missable, as finding all materials requires thorough exploration. Utilize Hugo’s ability to reveal hidden resources. Upgrading Amicia’s equipment significantly eases gameplay, making stealth sections more manageable and combat encounters less daunting. Don’t neglect this aspect!

Stealth & Combat Trophies

These trophies test your skills in avoiding detection and utilizing Amicia’s tools effectively. Environmental kills and sling proficiency are key to success.

Ghost (Complete a Chapter Without Being Detected)

Achieving the “Ghost” trophy demands meticulous planning and execution. You must complete an entire chapter without alerting a single enemy to your presence. This requires mastering stealth mechanics, utilizing tall grass, and carefully timing your movements.

Consider using the environment to your advantage, extinguishing torches to create shadows and distracting guards with stones. Patience is paramount; avoid rushing and prioritize remaining hidden. Chapter 5 is often recommended for attempting this trophy due to its relatively linear structure and opportunities for stealth. Remember, even a single detection resets your progress for that chapter!

Opportunist (Kill 5 Enemies Using Environmental Kills)

The “Opportunist” trophy challenges you to eliminate five enemies by exploiting the environment. This means triggering traps or utilizing objects within the level to cause their demise, rather than direct combat. Look for opportunities to drop objects onto guards from above, ignite oil spills, or lure them into rat swarms.

Pay close attention to your surroundings and experiment with different interactions. Some areas are specifically designed for these types of kills. Remember to be patient and observant; these opportunities aren’t always immediately obvious. Successfully executing these environmental takedowns is key to unlocking this trophy.

Not a Toy Anymore (Kill 5 Enemies with Amicia’s Sling)

The “Not a Toy Anymore” trophy requires you to defeat five enemies using Amicia’s sling. While seemingly straightforward, it’s considered semi-missable, so actively pursue it throughout your playthrough. Focus on headshots for quicker kills, and utilize different types of sling stones for varied effects.

Prioritize using the sling when enemies are isolated or unaware. Conserve your stones, as resources can be limited. Remember to upgrade Amicia’s pouches to carry more stones. This trophy encourages strategic use of the sling, turning a seemingly simple tool into a deadly weapon.

Interaction & Puzzle Trophies

These trophies focus on nurturing your bond with Hugo and solving environmental puzzles. Resourcefulness and empathy are key to unlocking these achievements within the game.

Resource Sharing (Share Resources with Hugo)

This trophy requires demonstrating care for Hugo by sharing collected resources with him when prompted. Throughout the game, Hugo will occasionally request specific items, like herbs or flowers, to help manage his condition and alleviate his struggles with the plague.

Pay close attention to his dialogue and visual cues, as he’ll clearly indicate when he needs assistance. Successfully sharing resources not only unlocks this trophy but also strengthens the narrative bond between Amicia and Hugo. It’s a simple, yet emotionally resonant achievement, highlighting the core theme of siblinghood within A Plague Tale: Innocence. Don’t hesitate to give him what he needs!

Feeding the Hungry (Feed Hugo When He’s Hungry)

This trophy is earned by consistently attending to Hugo’s hunger throughout your journey. Hugo, being a young boy, requires regular nourishment to maintain his strength and cope with the harsh realities of their world. He will frequently express his hunger to Amicia, prompting you to provide him with food.

Keep an eye out for opportunities to find food sources, such as berries or bread, and promptly offer them to Hugo when he asks. Failing to feed him can have negative consequences, impacting his health and abilities. This trophy emphasizes the importance of Amicia’s protective role and the constant need to care for her brother.

A Sister’s Courage (Complete a Chapter Using Only Hugo’s Abilities)

This challenging trophy requires completing an entire chapter relying solely on Hugo’s unique abilities, forbidding Amicia from direct combat or significant interaction. This means utilizing Hugo’s ability to see through darkness, control rats, and navigate tight spaces to overcome obstacles and evade enemies.

Strategic planning is crucial; carefully observe enemy patterns and utilize the environment to your advantage. Chapters 11 or 14 are often recommended due to their focus on Hugo’s powers. Successfully completing a chapter this way demonstrates mastery of Hugo’s skillset and a clever approach to stealth gameplay.

Specific Chapter Trophies & Strategies

Certain chapters present unique trophy opportunities, demanding specific strategies for success. Chapters 5 and 16 are particularly noteworthy for their challenging achievements and intricate puzzles.

Chapter 5 Specific Trophies

Chapter 5 introduces several key trophies requiring careful planning and execution. Focus on stealth to achieve “Ghost,” completing the chapter undetected – a significant challenge given the increased rat presence. “Opportunist” is attainable here, utilizing environmental kills against soldiers; look for hanging objects and unstable structures.

Remember to fully explore the environment for upgrade materials, contributing towards “Handful of Pockets.” Prioritize crafting essential alchemical substances and herbal remedies, progressing towards “Alchemist” and “Herbalist.” Resource management is crucial, ensuring you can share with Hugo to unlock “Resource Sharing” and keep him fed with “Feeding the Hungry.”

Successfully navigating this chapter with a focus on these elements will significantly advance your trophy progress, setting you up for success in later stages of the game.

Chapter 16 Specific Trophies

Chapter 16, the game’s climax, presents unique trophy opportunities. “Not a Toy Anymore” is best pursued here, ensuring you eliminate five enemies with Amicia’s sling amidst the chaos. Stealth remains valuable, though more challenging; attempt “Ghost” if you’re confident in your skills.

Focus on utilizing all crafted tools and upgrades, maximizing your effectiveness against the final encounters; This chapter demands efficient resource management, crucial for supporting Hugo and overcoming obstacles. Ensure you’ve completed all crafting recipes to contribute towards the “Alchemist” and “Workshop” trophies.

Completing this intense chapter successfully will unlock several story-related trophies and bring you closer to platinum completion.